Global Youth Conference Athletic Elimination Events

BASKETBALL (Male Only)

Team 

A team shall consist of five (5) players minimum to ten (10) players maximum. A team will not be permitted to start a game with less than 5 members. Only players, two coaches, and one statistician are allowed on the team bench. 

Uniform 

Each team is to be in a standard uniform (every member dressed alike). Each player’s shirt is to be numbered on both front and back with a solid color number contrasting with the color of the shirt. The number on the back shall be at least six inches (6”) high and the number on the front shall be at least four inches (4”) high. Teams with similar colors will wear pullovers. NOTE: Any number, one or two digits, cannot exceed “5.” 

 

Choice of Ends

The team representing the smaller school (age 13 and older students) shall have the first choice of ends. Teams shall change ends at the half. Benches will be assigned by the Director. 

A Game

 A game shall consist of two, eight-minute periods separated by a five-minute half time. A game shall be won by the team having scored the most points by the end of sixteen minutes of playing time. Winning teams advance. Winning team coach takes game report, with score of game, to the check-in table for the next assigned game time. Losing teams are eliminated, unless needed to determine third through sixth place. G.Y.C may play double elimination, if time permits. The time rules are to be used for the entire tournament, even championship games at G.Y.C.

Warm-Up Time

Each team will have at least five (5) minutes of warm-up time, unless it is game time; then present team may take the court to warm-up.

Time-Outs

Each team is given two (2) full one minute time-outs and two (2) thirty second time-outs per game. 

Overtime

Three (3) minutes duration, each team will be allowed one additional time out.

Fouls

Three personal fouls per game disqualify a player. Bonus foul shots will be 2 foul shots on the 7th and subsequent team fouls in each half.

Technical Fouls

Technical fouls are also counted as personal fouls and team fouls. Bad language will result in a technical. Coaches and/or players will be removed for the rest of the half for a negative attitude technical. If a coach or player receives a second technical foul, then he is eliminated for the rest of the game and tournament.

Rules

For general rules, see the National Federation of State High School Association’s Basketball Rules Book. G.Y.C. rule states that any team that is 45 minutes or more late for their scheduled game will forfeit their match.

Table Help

Each team must provide one person to help with the score table for each game played.

 

TABLE TENNIS SINGLES (Male) (Female)

Table Tennis Uniforms

Male and Female – Appropriate athletic clothing must be worn for all games. 

The Racket

The racket may be any commercially produced paddle with rubber sheets. The rubber sheets must completely cover the side or sides being used to strike the ball. There can be no holes or damaged portions on the rubber sheets. (Sandpaper, cloth, or bare wooden surfaces are not allowed.)

The Choice of Ends and Service

The choice of ends and the right to be server or receiver in the first game of every match shall go to the younger player, provided that, if he chooses the right to be server or receiver, the other player shall have the choice of ends, and vice versa. Following the first game, the players then switch sides, and the first server of the first game becomes the first receiver of the second game. If a third game is required, the procedure will be the same as the first game.

Warm-Up

Because of a limited time schedule, warm-up may be no longer than two (2) minutes on the game table.

Game and Match

Games will be played to 11. A match is best two-of-three games. After each 2 points have been scored, the receiving player shall become the serving player and so on until the end of the game, unless both players score 10 points. When the score is tied at 10, the serve will alternate after each 1 point until a player wins by 2 points. From quarterfinals on (if time permits), a match may consist of the best three-of-five games.

Rules

During the course of a match, coaching is not permitted during a game but can be done between games, if it does not delay the next game. Because of the time limitations, play should be continuous. In the final match, play should likewise be continuous throughout, except that either opposing player is entitled to claim a repose period of not more than five minutes duration between the second and third games of a three-game finals match. Any other circumstances requiring a delay in play, be it injury, equipment problems, or other, shall be considered and ruled on by the Chief Judge. Judge will call score before each serve. A serve made prior to score called will be a let and will be played over again. Contact with the ball must be above the table level and behind the end line (not sides) on a serve. The judge must be able to see the ball at all times. The server must hold ball in OPEN PALM and toss ball up during the serve. If a player fails to strike the ball after it has been tossed up for service, the receiver gets the point. The player shall lose a point IF his free hand or body disrupts playing surface. Instruct the players to check with the head judge before leaving the room after each match.

 

For general rules, you should consult those adopted currently by USA Table Tennis (USATT, formerly USTTA). For a current copy of USATT rules, contact USATT at the following address. USA Table Tennis One Olympic Plaza Colorado Springs, CO 80909Phone: (719) 866-4583                 FAX: (719) 632-6071Email: usatt@usatt.orgWebsite: www.usatt.org

 

TENNIS SINGLES

Tennis Uniforms

Male and Female – Appropriate athletic clothing must be worn for all games. 

The Racket

The racket may be any commercially produced racket. 

The Choice of Ends and Service

The choice of ends and the right to be server or receiver in every match shall go to the younger player, provided that, if he chooses the right to be server or receiver, the other player shall have the choice of ends, and vice versa.

A Game

It takes four (4) points to win a game unless the game reaches deuce, in which case play continues indefinitely until one player gets two (2) points ahead.

A Set

A regular set shall consist of six (6) games. A short set begins play at two (2) games all. The 12-point tie breaker will be used in all sets that reach six (6) games.

A Match

A match shall consist of two (2) of three (3) short sets, except for finals. Finals matches shall consist of the best of two (2) out of three (3) regular sets.

The 12-Point Tie Breaker

Player A, having served the first game of the set, serves the first point from the right court. Player B serves points 2 and 3 (left and right). Player A serves points 4 and 5 (left and right). Player B serves point 6 (left) and, after players change ends, point 7 (right). Player A serves points 8 and 9 (left and right). Player B serves points 10 and 11 (left and right). Player A serves point 12 (left). A player who reaches 7 points during these first 12 points wins the game and set. If the score has reached 6 points all, the players change ends and continue in the same pattern until one player establishes a margin of two (2) points, which gives him the game and set. Note that players change ends every six (6) points. For a following set, the players change ends and player B serves the first game.

Rules

For general rules, see the U.S. Tennis Associations Rule Book. It may be ordered from the following address or through your local bookstore.

 

USTA Online Store Attn: Orders 2605 E. Oakley Park Road, Ste. CCommerce Township, MI 48390 1-800-677-0275                                   Fax: (248) 737-6944 Email: support@USTAshop.comWebsite: www.usta.com

VOLLEYBALL (Female Only) 

It is recommended that teams learn to play “power volleyball” as opposed to an open-handed “beach ball” type of game. The Volleyball Rules Book, published by the National Federation of State High School Associations, gives more precise rules and regulations. You must obtain the latest edition of these rules as they are subject to change each year. To order, call or write to the address given on page 3 of this Section. 

Players 

A team must have a minimum of six (6), maximum of twelve (12) members to compete. A team shall consist of six (6) players to begin a match. Only players, two coaches, and one statistician are allowed on the team bench.

Uniforms 

Each team is to be in a standard uniform (every member dressed alike).Each player is to be identified by a number on the uniform top that is not a duplicate of a teammate’s number. It is recommended that a 2-inch number be placed on each sleeve near the shoulder seam. A 4-inch number shall be located on the upper front of the uniform top and placed so that the top of the number is no more than 4-inches down from the shoulder seam. The number on the back of the uniform top shall be at least 6-inches high. 

Game and Match

Rally scoring is to be used to keep score. Points are awarded on each play regardless of which team serves. The let (net) serve shall be allowed, and play shall continue provided net contact is entirely within the net antennas. Matches are two (2) out of (3) games. The 1st two games are played to 25 with a cap of 30 (this means if a game is tied 29-29, the next point wins). The 3rd game is played to 15 (with no cap and the first to 15 wins).

Playing Area

Before a match begins (and before the third game of a match if necessary to determine the winner of a match) the team from the least total pupil enrollment (age 13 and older students) shall have the choice of serving/receiving or from which court they will serve.

Table Help

Each team must provide one person to help with the score table and provide one person to line judge for each game played.

Warm-Up Time

Each team will have at least five (5) minutes of warm-up time, unless it is game time; then present team may take the court to warm-up. 

Substitution 

The coach may make a request for substitution when the ball is dead. The referee will report the change to the scorer and then signal the substitute to enter the game. The incoming player must take the position in the serving order of the player replaced. Correct substitution procedure is covered in Rule 10 of National Federation’s Volleyball Rules Book. It includes the number of entries a player is allowed; substitution for an injured/ill player before and during a game; and illegal, improper, and abnormal substitutions.

Rotation 

When a team loses its serve, the team receiving the serve rotates one position, clockwise. Player Actions Pass A play in which the ball is hit into the air so that another player can get into position to contact the ball.

  1. Forearm pass – a controlled skill, generally used as a team’s first hit in which the ball rebounds from the forearms of the receiver to a teammate.
  2. Overhead pass (setting action) – two-hand finger action directing the ball to a teammate.
  3. Set – two-(or one-) hand finger action directing the ball to an attacker.
  4. Dig – an underhand or overhead defensive saving skill in which the ball is contacted by the forearms, fists, or hands.

Attack

Any play adding force and/or direction to the ball with the intention of returning the ball to the opponent. A team’s third hit is always considered an attack.

  1. Spike – an attack play in which the ball is forcibly hit into the opponent’s court with a one-hand overhead motion.
  2. Tip/Dink – a fingertip attack on the ball which directs the ball into the opponent’s court.
  3. Dump – a fingertip attack most commonly used by a setter on the second hit.
  4. Overhead pass – two-hand finger action directing the ball over the net.

Block

A play approximately arm’s length from the net in which a player, whose hand is raised above the head, contacts the ball near the top of the net in an attempt to:

  1. Prevent the ball from crossing the net, including a served ball.
  2. Return the ball immediately.
  3. Deflect the motion of the ball. A block may involve wrist action provided there is no prolonged contact. (Sometimes more than one player is involved in the play as described above.)

Time-Outs 

Requests for time-out shall be made by the coach or playing captain only during dead balls but not after the referee has signaled for the next serve. Charged time-outs shall not exceed 60 seconds, and each team is limited to two time-outs per game. Requests for additional time-outs shall not be honored and shall be penalized by point or side-out. Time-outs may be taken consecutively without play between them. A time-out requested prior to the start of the game shall be honored. An additional time-out shall be permitted each team if/when the score is 25-25.